![]() However, it is unclear if the UEE will notice or prosecute crimes committed in these regions. It is known that there will be criminal controlled regions of UEE space, and that these regions will have their own laws. However, it is unclear if player launched emergency beacons depend on comm relays, or if their signal is strong enough to propagate through a star system on its own. Thus, the pirate would not lose any reputation with the appropriate parties. ![]() This prevents hostile action from being observed passively by the UEE. It requires that one first disables a communications relay. Piracy is intended to be accomplishable within UEE space, although at great risk. Detection can be circumvented with forged hull ID's and personal ID's, however, these are stated to be imperfect, and caution should still be taken. Recognized pirate ships should not expect to travel or operate in UEE space unmolested, nor should they expect landing permission to be given in UEE ports. At this time, there are nine such stories covering a variety of topics, from as of yet unimplemented mechanics, to conduct between pirates, and what constitutes an acceptable amount of murder. #Star citizen gameplay series#The series for piracy specifically is titled "B0ot圜all," a radio show hosted by a pirate named Jester. ![]() While most of these can be effectively accomplished in the current release version of Star Citizen, the majority of them are not yet fully supported by in game systems - narcotics cannot yet be manufactured, nor do restraints exist.Īs with many other careers, the precise mechanics that these systems will utilize have not been outlined in a formal design document – instead, the intended goals and career experience have both been clarified through a series of short stories. For instance, a pirate may smuggle, but not all smugglers are pirates.Ĭriminal activities performed by pirates include but are not limited to: robbery, racketeering, scams, manufacture and distribution of narcotics, unauthorized or illegal salvage, kidnapping, sale of stolen goods, enslavement or sale or use of slaves, and murder. Piracy is a career path in Star Citizen, defined by the theft of ships and/or their cargo, but also including a variety of criminal activities. ![]()
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